Assalamualaikum...

Friday, 4 May 2012

Instructions : Animating the Cartoon

Salam...

Belajar sendiri berbantukan youtube... melukis kartun menggunakan Flash CS3.
Untuk hari ini belajar melukis secara menekap gambar asal... or onion skin tools.


Onion skin tool is an interesting tool that helps you throughout your drawing.

Belum berjaya melukis kartun... cuba buat logo dulu...




Cuba menekap gambar yang rasanya paling mudah... setelah puas menggoogle...


GAMBAR ASAL

HASIL MENGGUNAKAN ONION SKIN TOOLS. 
he.. he... kena gelak je ngan mouse kalau ada tiger macam ni...

Hasil kerja terkini... pada Sabtu 5 Mei 2012...


 Alhamdulillah... berjaya juga akhirnya.


Berikut pula adalah langkah seterusnya jika dah boleh lukis kartun banyak2... buat animasi pula...


Instructions : Animating the Cartoon

First
Open a new Flash FLA movie: Click "File" on the menu bar and choose "New." This opens the New Document dialog box. Click "Flash File (ActionScript 3.0)."

Second
Import or draw the first frame of your cartoon on the stage. You can create your cartoon frames in an external drawing program, such as Illustrator, or use Flash's drawing tools to draw them. Each frame in an animation is called a "pose." Each pose is a slight variation of the previous pose.

Third
Right-click the next frame in the Timeline panel and choose "Insert Blank Keyframe" from the fly-out menu. A blank keyframe gives you a blank stage for creating the next pose.

Fourth
Import or draw the next pose on the stage, changing the pose slightly. What you do here depends on the type of animation you want. If your animation simply shifts an object from one location to another on the stage, move the object slightly in the direction you want it to shift. To simulate the movement of one or more body parts, reposition, or create a new pose from, the parts of the cartoon figure you want to animate.

Fifth
Continue inserting blank keyframes and moving and manipulating your object in each frame until you have completed the animation sequence.

Sixth
Test the movie (click "Control" on the menu bar and choose "Test Movie"). The animation should play frame by frame just as you manipulated it across the stage and timeline.

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